Call of Duty Vanguard: Update to the start of Festive Fervor - this is in Xmas
Players of Call of Duty Vanguard receive access to a new update. With the patch, Sledgehammer Games prepares the ego shooter on the XMAS event: The activation of Festive Fervor is planned for the 17th of December at 6 o'clock. Within the celebrations, for example, a Christmas-decorated shipment card is waiting for you: at Ship mas you can get through a winter wonderland with Christmas trees and as a gift packaging container.
In addition, the Armageddon mode s, reminiscent of Drop Zone and at the beginning of the match is fighting for a certain place on the map. There, supply packages with kill streaks appear, which can collect them within a given time. Elves can also be found in the game modes. She shoots to get rewards like kill streaks or match points.
Gifts for all players
Also, gifts Distribute the developers: All players who have Call of Duty Vanguard (Buy €6,00) or buy before December 31st, receive ten steps for the Battle Pass of the First Season. There is also a 10-percent bonus XP in Season 1 on Weapons, Account Level and Battle Pass and 24 Bonus Items from the previous Battle Pass. What awaits you in the Xmas event in Call of Duty, you read on the website of the ego shooter.
For example, with the recently published patch, it should no longer happen that the use of Daniels alternative skin can no longer crash the game. In addition, bug fixes are available for individual weapons. Thus, the makers have improved individual weapon animations while various glitches from the world have been made. There are also smaller balancing adjustments, including KAR98K & TYPE 99. The full patch notes we have integrated below.
Patch Notes: New Update for Call of Duty Vanguard
Multiplayer
stability
Using Daniel's Alternative Skin Will No Longer Crash The Game
Season challenge
Progression for Seasonal Challenges Is Now Visible, Active, and Tracking
weapons
bug fixes Riot Shield Now Blocks Front-facing Damage and Bullets Will Not Penetrate The Firefight Blueprint Has Been Fixed to Remove Light Coming from the Front End of the Barrel And Parts of the Optic KAR98K Hunter Incentive Skin No Longer Causes The Gun to Aim Down The Iron Sights Instead of the Attached Scope Top Break Muzzles No Longer Jump on Reload Corrected Loadouts Using 7 Round Mags So The Total Ammo Count Is Divisible by 7 Addressed Multiple Issues with Charms in A AOL Pass Weapon Animations Have Been Polished and Some Glitches Have Been Resolved Balancing Challenge Panzerfaust Challenge Has Been Changed From Destroying Aerial Streaks to Long shot Kills Weapons KAR98K & TYPE 99 When using a Lower Caliber Magazine, Thesis Weapons wants now retain the ability for one-shot-kills when landing chest shots TOP BREAK No Longer Reduces Damage, But Range Reduction Increased Lorenzo anti-tank rifle The Default Scope Will No Longer Heavily Obscure Player Vision When Meeting With the Bayonet
Attachments Melee Range Has Been Reduced for Bayonet When Reach Kit Perk Is Applied Camos Double Barrel Corrected Wording in The Death Artist Challenge to Say 16 Gauge Mag Instead of 12 Gauge Mag Assault Rifle Alpha Camos Now Show Proper Progression M1 Grand Camos Now Show Proper Progression Cross progression Master Ribbons Data from Cold Was NOW Imported and Reflected in Vanguard Getting Kills in War zone Now Counts Toward Challenges in Vanguard
Kill streaks
Mortar Barrage
Increased Damage Deal By The Mortar Barrage Flare
Mortar Barrage Has Been Tweaked to Make Deployment Less Difficult
MAPS
Paradise Fixed several out-of-map exploits Fixed instances of unnatural hitching when jumping against ramped walls Radar Fixed issue which made some doors indestructible Fixed out-of-map spawns and exploits Desert Siege Spawn tuning to reduce instances of spawning close to enemies Fixed a rendering issue that resulted in intense fog for some players Blinking texture issues have been fixed in several locations Became Bullet penetration issues for certain walls have been fixed MK2 Frag Grenade blast radius no longer affects players who should be protected by walls Red Star Fixed a bug that resulted in lighting effects following the player like a spotlight around the map Berlin Distracting and graphically incorrect shadows no longer appear under light fixtures Numa Removed invisible geography in Numa that blocked bullets midair Gamut Fixed an issue in which an invisible wall remained after it was destroyed Demands Demolition and Tactician Perks now operate as intended Sub Pens, Castle, Oasis, Was Has Fixed out-of-map exploits
Modes
Control Control is now live! Champion Hill Players will no longer crash out of Champion Hill Duos, resulting in the closure of the entire game Players can now access Scoreboard and Spectate Mode
UI/UX
Users will no longer get errors saying they don't have Cross play permission when attempting to add other consoles to a party Flairs now appear with every Prestige level-up, and XP bars should reflect Prestige progression Duplicate Prestige icons have been fixed
CAMPAIGN
Fixed a progression blocker in the Lady Nightingale level caused by an unresponsive character
ZOMBIES
Objectives
Purge Visibility improved in low light areas, making it more visually clear when capturing Control Runes. The progress bar no longer overlaps various notifications such as Challenge Completions, Rank Ups, Weapon Level Ups, and more. Professor Kraft will now acknowledge Purge objective completions.
Covenants
Brimstone Brimstone no longer damages zombies when the player is downed. Brimstone has been adjusted to now only deal damage to zombies that are in the player's line-of-sight. Dead Accurate Launchers now work as intended with the Dead Accurate Covenant. Swift Vengeance Updated the description of Swift Vengeance to reflect that only weapon damage is increased with the use of this Covenant. Knives now work as intended with the Swift Vengeance Covenant.
Weapons
Addressed an issue where weapons obtained from crates briefly displayed the wrong model when dropping. Addressed an issue where some Mystery Box weapons would appear with their magazine detached from the weapon. Addressed an issue that prevented players from loading into a match with their preferred custom reticle. Addressed an issue that incorrectly identified some Launcher damages as critical hits.
Gameplay
Portals will now provide players with an opportunity to visit each destination before giving an option to return to the same location. Closed various exploits that prevented players from taking damage from zombies.
Challenges
Melee Camo Challenges have been adjusted to count kills, not eliminations except Sturmkrieger Challenges.
UI
Zone names have been added in places where they were absent from the map. The in-game scoreboard now shows the player in the correct ranking. Addressed an issue with overlapping scoreboard UI.
Audio
Addressed an issue in which Operator and Announcer voice communications could compete with each other.
Subtitles / Text
Multiple fixes for subtitles when players select the English language setting. Multiple fixes for voice lines and subtitles when players select the German language setting. Multiple fixes for text descriptions when players select the Brazilian Portuguese language setting. Multiple fixes for subtitles when players select the Polish language setting.
Stability
Addressed an issue that would sometimes kick a player to the main Zombies' menu when Copying and Replacing loadouts. Various stability fixes.
On David Martin Redacted
16.12.2021 um 14:38 UHF
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