Hideo Kojima celebrates the 17th anniversary of Metal Gear Solid 3 sharing development details
Metal Gear Solid 3: Snake Eater (メタル ギ ア ソリッド 3 スネ ー ク ー タ ー, Metal GIA Sordid Sure Sunk ITA?, Commonly abbreviated as MGS3) is a computer game of activity, adventure and also infiltration guided by Video Kolyma as well as produced by the subsidiary INAMI Computer system Amusement Japan for the PlayStation Console 2. The game took place the market on November 17, 2004, in North America, on December 16, 2004, in Japan; On March 4, 2005, in Europe and also on March 17, 2005, in Australia. The game acts as an innovator for the whole Metal Gear collection, as well as was adhered to by four straight sequela: Metal Gear Solid: Portable PAH, Metal Gear Solid: Peace Walker, Metal Gear Solid V: Ground Zeroes, and also Metal Gear Solid V: The Phantom Discomfort. By August 2005, it was recorded that Metal Gear Solid 3: Snake Eater, would have ended up being a sales success with a total of 3.6 million copies cost that time. While for 2014 the overall sales of the game would certainly have surpassed 6 Numerous devices. The video game is created in the Soviet Union throughout the Cold War. The story of Snake Eater has a protagonist an American spy coded as Naked Snake, whose goal is to save a researcher Soviet deserter, destroy an experimental military weapon and execute his old mentor. Unlike its innovators, embedded in metropolitan settings Snake Eater establishes in a jungle setting in the jungles of the Soviet Union. The technical and futuristic components of previous shipments were replaced naturally and also the weather condition. Although the setting of the game change, its primary premise based upon reconnaissance and also seepage, maintaining its self-supporting sense of wit. The story of Snake Eater is told with countless kinematic as well as conversations via radio.
This November 17 years ago since the launch of Metal Gear Solid 3: Snake Eater at PlayStation 2 and, on the occasion of the anniversary, Video Kolyma I wanted to share on social networks some details about the process of creation of the game, as well as the implementation of music in it.
Despite the withdrawal of the second and third installment of the digital stores by INAMI, related to licenses, Snake Eater is still remembered with a lot of love for fans and by the Japanese Creator, who has wanted Highlight that the song Way To Fall does not refer only to the relationship between The Boss and Naked Snake, but also the Big Boss with the young Snake.
When I learned that MGS3 celebrated its 17th anniversary, I remembered many things, he says on his Twitter account. I used to hear much Star sailor then, I found a part in the warehouse, I heard Way to Fall, which was also used for the end for a while.
In addition to music, Kolyma has referred to some development difficulties that had previous titles and do not exist today. Today, people use Google to look for everything, for example, for rain on MGS2, the team used a hand camera during a typhoon to take references, he says. The excrement of seabirds on the lens were obtained by throwing excrement on the windshield of a car. A young worker asked me once: How did you do this when there was no Google?.
Also, he has not wanted to leave the chance to talk about the camouflage used, ensuring that the olive green was very badly seen by the public, and with Metal Gear Solid 3 managed to put it fashionable.
Similarly, he has spoken about the actors and actresses who participated in the project, praising the person behind The Boss, a theater actress that had very difficult shooting scenes. In fact, only the CQC scene was interpreted by a double, but all of them were real.
Metal Gear Solid 3 supposed a revolution at the time, and is considered by many as the best delivery of the franchise. So much so that it seems that it could return to the form of Remake in the near future, with a job that would be being done at this time by the Virtual Development Study.
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